Your furnishings and ammo garden seem like they'll be the center of your progression. Additionally, level doesn't seem to affect much of anything except for your credit rating. If it happens twice, the game basically says "GIT GUD" and tells you to pick wild bullets in the streets and not die next time, of which one or two plants usually seems to top you up enough to defend yourself. The pots outside your apartment give ammo if this happens once. Your reward for playing carefully and competently is potentially infinite stat improvements from consumables and custom ammo. Your ONLY punishment for dying is you drop everything and go back to base stats. In my case, I'll go deeper, but idk if every player will survive this loop.!Ĭompared to other games in the style, this is an incredibly lenient one. This could bring experience and practice and reduce frustration :) "spawn (lvl 2), loot, be killed by a lvl 7 player, reset with nothing" Why? During the first couple of hours, there's a risk of a constant loop : One other thing about matchmaking : I know it has to be played with others, but I suggest to add an offline option with no way to loot or level up, just to learn and practice fighting, sneaking, hunting (with npcs). Explore, hunt, and loot in a place where blood is currency. A city of endless night that straddles the line between reality and insanity. Outside the safety of your apartment lies the noir hellscape that is Century City. Originally posted by Almisuifre:Haunting game, nice atmosphere, graphic design, mechanics ! Hell is Others is an extraction top-down shooter.
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